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PLAYER ACHIEVEMENTS
PLAYER ACHIEVEMENTS

The NDA recognizes the following player achievements:

301 FEATS

  • 6, 7, 8 or 9 Dart Outs (Abbreviated 6DO, 7DO, etc.)
    A perfect game is accomplished with 6 darts. A 7 Dart Out occurs when you win the game while only throwing 7 darts. The same is true for 8 and 9 Dart Outs.
  • 4th Round Out (Abbreviated 4RO)
    Winning the game on either your 10th, 11th or 12th dart
  • Low Ton (Abbreviated LT)
    A score of 100 to 150 points in one turn. ( A Hat Trick is not counted as a Low Ton.)
  • High Ton (Abbreviated HT)
    A score of 151 to 180 points in one turn.
  • Ton Over Same as High Ton.
  • Hat Trick (Abbreviated HAT)
    All three darts registering in either the inner or outer portion of the Bull's Eye on one turn.
  • Assist (Abbreviated A)
    When a player receives credit for his/her partner winning the game.
  • Win (Abbreviated W)
    What a player receives when he/she throws the winning dart.

501 FEATS

  • 9, 10, 11 or 12 Dart Outs (Abbreviated 9DO, 10DO, etc.)
    A perfect game is accomplished with 9 darts. A 10 Dart Out means that you won the game while only throwing 10 darts. The same is true for 11 and 12 Dart Outs.
  • 5th Round Out (Abbreviated 5RO)
    Winning the game on either your 13th, 14th or 15th dart.
  • Low Ton - same as in 301
  • High Ton - same as in 301
  • Ton Over - same as in 301
  • Hat Trick - same as in 301
  • Assist - same as in 301
  • Win - same as in 301

CRICKET

  • 8 Dart Out and 9 Dart Out (Abbreviated 8DO and 9DO)
    8 Dart Out is a perfect game when there is a Double Bull's Eye. 9 Dart Out is a perfect game if there is not a Double Bull's Eye.
  • White Horse (Abbreviated WH)
    3 darts registering 3 different Cricket triples in 1 turn that have not previously been marked or scored upon by your team. (While there are 9 marks in a White Horse it is not scored as a 9 Mark. See: 9 Mark)
  • 9 Mark (Abbreviated 9M)
    Registering 3 Cricket triples in one turn. This could be three different triples that have previously been scored upon by your team, 2 triples that are same and a different triple or the same 3 triples.
  • 8 Mark (Abbreviated 8M)
    Registering 2 triples and 1 double (could be a double Bull's Eye) in one turn.
  • 7 Mark (Abbreviated 7M)
    Registering 2 triples and 1 single. 1 triple and 2 doubles (could be two double Bull's Eye) in one turn.
  • 6 Mark (Abbreviated 6M)
    Registering 2 triples, 1 triple and 1 double (could be a double Bull's Eye) and 1 single, or 3 doubles in one turn.
  • 5 Mark (Abbreviated 5M)
    Registering 1 triple and 1 double (could be a double Bull's Eye), 1 triple and 2 singles, or 2 doubles (could be two double Bull's Eye) and 1 single in one turn.
  • 4 Mark (Abbreviated 4M)
    Registering 1 triple and 1 single, 2 doubles (could be two double Bull's Eye), or 1 double (could be a double Bull's Eye) and 2 singles in one turn.
  • Crick Hat (Abbreviated CHT)
    All three darts registering in either the inner or outer circle of the Bull's Eye in one turn. A Hat Trick in Cricket will register anywhere from 3 marks up to 6 marks depending on whether they land in the Bull's Eye's inner or outer circle.
  • Assist - same as in 301
  • Win - same as in 301
 
For more information please email Judi Heston
or call Theisen Vending at 800-633-3436